Combat Effects:
Weapon
Stats
Damage Accuracy
90 0

Combat
Bonuses
Strength Magic Ranged
0.0 0.0 0.0

Attributes Armour Life Bonus Prayer Bonus
Unknown 0 0

Styles Class Attack Style Attack Speed
Melee Stabbing N/A
Requirements:
90 Smithing to make (Exp: 1,000).
Where Found:
Player Made (See Notes).
Item Uses:
Used for combat (See Notes); Used to create Armour spikes (alloy).
Notes:
Made by using 1 Elder rune bar on an anvil creating 1,000 Armour spikes.

1,000 Armour spikes can be used with 1 Concentrated alloy bar to create 1,000 Armour spikes (alloy).

They deal damage equal to the players Smithing level. It requires 90 Smithing to make so usually deals between 90-99 damage (can be boosted by Advanced pulse cores to level 106). Each time damage is dealt 1 spike is consumed.

Equipping a shield doubles the damage (180-198 Damage) and equipping a defender increases the damage by 50% (135-148.5 Damage).

For the armor spikes to work the following requirements must be met:
  • Melee Body and leg armor are worn.
  • Located in inventory or ammo slot.
  • Only melee weapons can be equipped
  • An enemy has attacked the player using any combat style.
  • The enemy is located in a game tile directly adjacent (next to) the player. There must not be any space in between the player or enemy. Melee halberd style that have a damage distance of 2, such as Noxious scythe, will not work. Enemies that attack using Melee damage from any range will be hurt by them such as Araxxor.
Disassembly:
This item cannot be disassembled.
Weight:
0 kg
Examine Information:
When carried in the backpack or ammo slot and wearing melee equipment, these spikes deal damage to enemies who attack you from adjacent tiles.

This Data was submitted by: Hail4Gaming and Ksb Single

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